6/13/2023 0 Comments Star citizen updateMyself and the team and eternally thankful to be able to build Star Citizen the right way, being able to take the time to engineer things for the long term, a way that will allow the universe to flourish for years to come. "3.0 with its Planetary Tech is a testimony to the power of Crowdfunding and an enthusiastic, empowered Community. "No one has ever attempted to build a game as ambitious as Star Citizen and I doubt any publisher would have the patience or stamina that it requires to build something that breaks molds the way Star Citizen does," Roberts said. Roberts went on to boast about Star Citizen and its level of ambition and crowdfunded nature, saying he can't imagine a publisher would have signed it. "We would not be here without all of your support and in some ways the Community is an extension of the development team providing the funding and the feedback on the huge undertaking we are doing." "It's a pretty big deal to share the schedule of our longer term roadmap, but we felt that it would help with everyone's visibility on when certain features and content can be expected and understanding when things take longer or priorities shift due to unforeseen problems," Roberts said. Take a look at this in-depth roadmap schedule to get a better idea of what Cloud Imperium is planning. Of course, Alpha 3.0 is not the last update coming to Star Citizen. Planetary Tech is just one of the new gameplay systems coming to Star Citizen with the 3.0 update one of the others is a "Player Interaction Mode," which offers a "much wider variety of actions and gameplay." Check out this detailed rundown to learn more about what's planned for Alpha 3.0. The Environment Team is now some 37 artists strong, so long term we feel we are better situated to deliver the vast amount of locations that Star Citizen and Squadron 42 needs." As of today, we have just abut replaced the team with internal hires and we are continuing to hire additional environment artists as fast as we can find ones that meet our quality bar. "Unfortunately, replacing an Environment team of over 20 is no small task, which has set back the progress we had originally planned to make on the landing zones of Stanton. "We had been steadily shifting our reliance away from external resources and we felt it would be unfair to block them from the opportunity to work on their own game," he added. "We had originally hoped to deliver most of the Stanton Landing Zones with the first release of Planetary Tech, but that proved optimistic once the talented team at Behaviour, who had built ArcCorp, Levski, Grim HEX, and had begun work on the remaining landing zones of Stanton, moved off Star Citizen and onto another Behaviour project in December," Roberts said. Later on, "all the main landing zones for Stanton" will be added, which is a little later than expected. At that time, there will be three moons available to land on: Cellin, Yela, and Dayman. Star Citizen update 3.0 is aiming to launch at the end of June, Roberts said. It's a great illustration of how with the support of a Community as great as Star Citizen's anything is possible." "With this we are delivering something that goes way beyond the initial promises and conception of Star Citizen we will be simulating a First person Universe with almost no limits. "All seamlessly, all with the incredible first person detail that Star Citizen is known for," Roberts said. What this means in practice is that, when you encounter a planet or a moon, you can actually go there, land on it, and explore boots on the ground or in a vehicle. "In the same way that Large World and Physics Grids created new possibilities in gameplay by allowing players to go from walking around a space station to boarding a ship, flying it hundreds of thousands of kilometers, exiting their pilot seat, walking to an airlock, opening it and EVAing over to a derelict station, all from the same point of view, the Planetary Tech takes it one massive leap further." The aforementioned Planetary Tech "opens up a whole new landscape (pun intended) for adventure," Roberts added. "3.0 represents a giant jump in gameplay potential from the code in the 2.x branch," Roberts said. Alpha Update 3.0 represents a "major milestone" for Star Citizen, Roberts said, in part because it's the first time people will get to try the game's Planetary Tech "in a live build" of the game.
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